Live social app — UI/UX
The full interface design for a live-streaming platform — rooms, gifting, PK battles, VIP tiers and the agency back-office.






The hard part
A live social product is not one screen. Every gift is an animation, a balance change, a settlement entry and a live score at once, and the interface has to make all four legible in the same glance.
Interface design for a live audio and video platform, covering the whole product rather than a hero screen.
What the design had to carry
- Rooms — multi-seat audio and video, host controls, moderation, seat states
- A gifting economy — animated gifts, coin balances, recharge, and a ledger that has to balance to the last coin
- PK battles — timed host-versus-host contests scored live by viewer gifting
- Status — VIP tiers, levels, badges, entrance effects, daily rewards
- Back-office — agency, host and coin-seller panels, which is where a live app becomes a business
What made it hard
Density. A live room has a video feed, a seat grid, a running chat, a gift rail, a level bar and a contest score competing for the same screen, on a phone, while all of them move. Most of the work was deciding what gets to be loud — and making everything else recede without becoming unreadable.
More of the hard parts.
All work
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